
Quinn Milionis
Software Engineer
B.S in Computer Science / Economics
PNW
About me
I’m Quinn, a software engineer. Currently a Senior Cloud Engineer at Nike's Valiant Labs.
My work focuses on API design, development, and deployment using modern cloud technologies. I have
professional experience with database noSQL database design,
(specializing in Dynamo single-tables), serverless deployments, CI/CD,
and building scalable, highly performant services.
I'm passionate about clean, functional, maintainable code. I try to never commit code that couldn't be
succinctly explained to a non-software-person. I've authored coding standards and led demos on Node best
practices for my team.
I take pride in effective communicator, and utilize my experience in business and finance to facilitate
translation between business stakeholders and engineering teams.
I graduated in the Spring of 2019 from the University of Oregon
with a double B.S in Computer Science and Economics, along with a minor in Business Administration.
My proficiency with computer science fundamentals informs my industry work, where I am eager to both educate
and learn from those with different backgrounds.
Outside of work, I'm a casual mountaineer (With goals of checking off all of the major Cascade Volcanoes),
daring skier, and cautious motorcyclist. I'll take good conversation over anything,
and I'm always looking for that next mountain. So don't hesistate to reach out, and thanks for stopping by.
Technical Skills
Langauges:
Javascript/Node, Python, C, C++, Java, HTML/CSS, some C#
Web Technologies // Framework Experience:
RESTful APIs, Node.js, React, React Native, Flask, Express, Vue.js, Django
Database // Business Technology:
DynamoDb, SQL, MongoDB, Odoo
DevOps tools:
CI/CD (Jenkins, Bitbucket Pipelines, Github Actions), Unix Administration/Bash scripting, Git, Docker, AWS (Lambda, DynamoDB, API Gateway, ALB, EC2, CloudWatch, SNS/SQS, IOT Core), Puppet
Analytic Software:
Apache Spark, R Studio, numPy, Apache Spark, pandas, SQL.
Projects

Monopoly
An implementation of one of my favorite childhood boardgames using C++ and the Qt toolkit. This project demonstrates my proficiency in system design and architecture. Designed and devloped for a final project in our C/C++ course, received full marks. Source

Social Map
A social media mapping application in which users can add notes to points on a map, then see their friends notes as well. Developed with a small group for a software methodology class. My roles included integrating the MapBox API and handling user logins in the backend.

To-do Timer
A productivity applicaiton developed to gain experience in old school DOM manupulation. Uses the Pomodoro productivity method. A simple app, but a fun learning tool.